> ls ./blog
blog
Writing about Rust, cloud architecture, game dev, and whatever else I'm building.
[rust]
Rust Ownership: What Finally Made It Click
After struggling with the borrow checker, here's the mental model that finally made Rust's ownership system make sense to me.
[gamedev]
What I Learned Shipping Hello Hacker on Steam
The honest lessons from taking a game from idea to Steam release, what went well, what didn't, and what I'd do differently.
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